THE BASICS

  • Tag Rugby is a non-contact form of rugby where a “tackle” involves removing a “tag” which is attached to the shorts of the ball carrier. Each side has six “tags” before possession is turned over to the other team.
  • Before the game commences, the referee shall give 7 pairs of tags to the 2 team captains.
  • After each tag, the tackler holds the tag in the air, calls “tag” and places the tag on the ground to mark the spot where the tag occurred, and play resumes from here by means of a rolled ball.
  • After each “tag”, the tagged player stops, places the ball on the ground and rolls it backwards with the hand (or takes one step forward) to a team-mate standing behind. This is called a ruck ball. The team-mate standing behind is called a scrum-half.
  • A try is scored in the same way as in other forms of rugby i.e. by touching down the ball on the ground over the try line while retaining control of the ball. A player must stay on their feet in order to score, i.e. no diving.
  • If no try is scored after the sixth “tag”, the opposition shall gain possession of the ball and they shall restart play with a roll ball at the point of the last tag.
  • Again, as with other forms of rugby, passes must be backwards or lateral, not forward.
  • A normal match shall consist of 2 halves of 25 minutes.

PLAYERS & EQUIPMENT

  • A team must have no more than 7 players on the field at anytime, made up with no fewer than 3 female players at any time. Players may play with less than 3 females but in that case if they win the game the most points they can gain is 2 with the other two points being awarded to the opposition (In the case of the opposition winning they are obviously awarded the maximum 4 points). Replacements can be brought on at team’s discretion. The maximum number of players per squad is 14.
  • If a player has an open or bleeding wound he/she must leave the playing area immediately. The player may not return until the bleeding has been controlled and the wound has been covered. A player may not wear any item that is contaminated by blood.
  • A player must not wear any item that is sharp or abrasive. A player must not wear jewellery or glasses. A player must not wear gloves. Long nails are not permitted.
  • All players must wear approved Tag shorts when participating in matches and if a player is not wearing approved Tag shorts the player shall not be permitted to play in the match. Tag shorts will be available to rent for a charge.

SCORING

  • A try scored by a female player shall be worth 3 points and a try scored by a male player shall be worth 1 point. If a team has 4 female players on the pitch then 4 points will be awarded for the try. The maximum amount for a try is 4 no matter how many more females are on the pitch.
  • A male player can not pass the ball to a female player after crossing the try line nor can he run back into the field of play to pass the ball to a female player after crossing the try line. Penalty - Tap kick to non-offending team
  • When a try is scored the scoring team shall restart play with a kick from the halfway line by one of their female players. The ball must travel at least 10 metres. Penalty – Tap kick to non-offending team

DEFENCE

  • After each tag, the tackler holds the tag in the air, calls “tag” and places the tag on the ground to mark the spot, and play resumes from here by means of a rolled ball.
  • When a tag is removed, the defender must hold it in the air where the tag was made, call “tag”, and place it at that point and return to the defensive line 5m back from the ruck ball.
  • At a ruck ball all defenders must be at least 5 metres from the ruck ball. Penalty – A roll ball is awarded ten metres forward from the offence and the tag count reverts to 0.
  • A player may defend with 1 or no tags; however, in the event of a turnover ball or intercept, he/she may not play the ball. This would result in a penalty to the opposite team.
  • A defender must not deliberately obstruct a ball carrier or a member of the other team who does not have the ball. Penalty - A roll ball is awarded ten metres forward from the offence and the tag count reverts to 0.
  • At ruck ball situations the defensive line (except the marker) must be at least 5 metres back from the ruck ball. The defensive line must be at least 10 metres back at all penalty and kick-off situations. Penalty - A roll ball is awarded ten metres forward from the offence and the tag count reverts to 0.
  • If a defender makes a tag after the tagged player has passed or kicked the ball, the referee may call “Late Tag, Play On” and allow the attacker to progress with only one or no tags until the next tag is made by the defending team or the ball goes out of the Field of Play. An attacker with one or no tags shall be deemed to have been tagged if a defender comes within tagging distance.
  • If it is a simultaneous tag and off load, no penalty action is taken and the attacker must replace the tag before being able to attack again. The referee will call “Ball away”.
  • If an attacker not in possession is tagged before receiving the ball the referee will call “Early tag”. The referee may then play the advantage and penalise the defender if necessary.
  • From a ruck ball, the defensive line can only advance after the ball has been rolled through the legs of the attacker and touched by the scrum-half, or after 5 seconds, whichever happens first.

ATTACKING

  • A player may pass the ball to a team mate by throwing the ball to another player or handing the ball to another player without throwing it. A pass must be lateral or backwards, but not forwards in which case a turnover will be awarded.
  • If a player in possession of the ball falls or dives to the ground and a defender is within tagging distance, a tag shall be counted. A Try will not be awarded if the attacker in possession of the ball falls or dives over the try line and in doing so prevents a tagging.
  • If an attacker in possession of the ball is tagged in the in-goal area before he/she scores a try, he/she shall be asked to conduct a ruck ball five (5) metres out from the try line.
  • If a player in possession is tagged behind their own try line, his/her team will restart play with a kick from the centre of their try line.
  • A player in possession must not attempt to bump or fend off a defender in their attempts to remove a tag nor whilst chasing the ball.  A player may not block their tags with their hands or their team shirt. If you do, a penalty is awarded to the defending team.
  • A player may not deliberately spin to prevent a defender from tagging.
  • In the event of a tag falling off, an attacker may continue to play, however the defender may touch the attacker anywhere from knee to shoulder and this will be deemed as a tag.

KICKING

  • Kicking is only allowed to start or re-start a game.
  • The players from the kicking team must be behind the ball when it is kicked
  • Kicks used to restart play after scores and at the commencement of each half need to go at least 10 metres.
  • A tap-kick is used to restart play after a penalty is awarded.
  • All restart kicks must go at least 10 metres and the kicking team must stay at least 2 metres back from the receiving team while the ball is in the air.
  • If a ball bounces in the field of play from a kick and then rolls over the touchline (without being touched) a ruck ball will be awarded to the non-kicking team 5 metres in-field from where the ball crossed the touchline.
  • If the ball is kicked and it crosses the receiving team’s try line after it strikes a player from the receiving team who has deliberately played at the ball, a kick from the centre of the receiving team’s try line will restart play.
  • If the ball is kicked and it crosses the receiving team’s try line without the receiving team deliberately playing the ball, the game will be restarted by a tap kick on the half way line to the non-kicking team.
  • If the ball is kicked and leaves the field of play without bouncing in play, the game will be restarted by a tap kick on the half way line to the non-kicking team.

KNOCK-ONS

  • A turnover will be awarded to the non-offending team in the case of a knock-on. A player may not knock-on deliberately and a penalty may be awarded if he/she does so.
  • If a player propels the ball in a backward direction play will continue.

PENALTIES

  • Penalties are taken by way of a tap-kick in any direction. If a player chooses to use the ruck ball action instead of taking the tap-kick it is still deemed to be a tap-kick.
  • The offending team must retire 10 metres from where the penalty is to be taken.
  • Further misconduct by the offending team shall allow the referee to advance the mark of the penalty once only, by ten 10 metres.

FOUL PLAY

  • In the event of misconduct by a player, the referee shall, at his/her discretion, caution, sin-bin (for 5 minutes) or dismiss the player.
  • If a player is sent off he/she shall receive a suspension, solely at the discretion of the organizing committee. The decision of the match referee is final at all times.

REFEREE

  • The decision of the referee is final.

Tag is a brilliant Mixed Social Sport, suitable for all shapes, sizes, ages and sporting abilities, where guys and girls play together in a competitive environment.

Features this year

  • Bigger, fully marked out pitches
  • 50 minute matches ensuring you got more action for your squad
  • Male and Female shower facilities
  • Full PA Sound system on both pitches
  • Drinks Promotions and other social events
  • Fully integrated website with fixtures, results and league tables.

Click here to register as a team

Click here to register as an individual player